It's roughly divided into three sections: characters/creatures, first-person, and cinematics (SFM).
You can alternatively download my reel:
Here are additional notes for each bit presented:
- Dota 2, Furryfish courier: complete video here.
- Dota 2, Bearzky courier: complete video here.
- Dota 2, Ward of the Phoenix: complete video here.
- Dota 2, Serac the Seal courier: a physics simulation was used for the gift box in the death animations.
- Wrack: I animated and rigged the 5 weapons of the game. I've published a full, separate reel which showcases almost every first-person animation. And here's the game's page on Steam.
- Rust: I animated and rigged all first-person models during the alpha phase of the game.
- Seven Sticks of Dynamite: after Valve referred them to me, Red Bull Records commissioned me to recreate and adapt a music video from the label's biggest band, AWOLNATION. You can see the full video here, and I've also made a breakdown video about the project.
- Enigma's Exasperation: was selected by Valve's jury, and was awarded $20,000. Full video here.
- Lanaya is mine: was selected by Valve's jury, then won first place in the community vote (which took place in the game's main menu), and was awarded $25,000. Full video here.
- What does a hero truly fear?: was selected by Valve's jury, then won first place in the community vote (which took place in the game's main menu), and was awarded $25,000. Full video here.
For my Dota 2 animated shorts, I use the Source 2 engine version of the Source Filmmaker, which is a sort of hybrid between a Maya-lite, animation-focused program, and a game engine cutscene tool. I do all of the animation work myself (whether it's keyframe-based, mocap-based, or remixing existing in-game cycles, then animating over them), as well as all of the editing and post work. I get assistance provided by other game artist friends, e.g. for extensive modifications to characters' models, new props, etc.